The advent of virtual reality games will have a far reaching effect on the human race. This effect will extend far beyond the social aspects of gaming and how they shape society.
The games will in a short space of time become so real and so immersive that people will start having experiences in an entirely new way. The need to increase the feel and the reality of what is appearing to the gamer will drive the development of virtual reality. Game producers will compete with one another to create the most real feeling of experiences in their users. That competition will be the seed for ever more complex and lifelike games.
The ultimate virtual reality experince will be one in which the user may be hard pressed to determine what is real and what is synthetic within the gaming environment. The old law of artificial intelligence stipulated that if a person speaking with an AI could not determine it was an AI then that intelligence was sufficiently advanced as to be considered as true artificial intelligence. The same general rule will hold true in virtual gaming. When the user can no longer readily and reliably tell whether the sights and sounds are real or generated in a virtual world then the age of true VR will have arrived.
Such an age and such sophistication would eventually only be possible with a direct interface between a human mind and a computer. No gadgetry or body suit will ever create the total immersion that a direct link from a computer to a brain would be capable of creating.
So the demands for the ultimate virtual reality gaming experience will help spur the innovations that will eventually transform human consciousness.